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Monday 29 July 2013

Undefeated At Sixteen

So I thought it might be fun to write a section of a novel from a male perspective, such as Max, just to see what you guys might think about it! Tell me your thoughts if you like the difference, or whether you would prefer I stick to Serena's literary exploits!

Max was gripping his gun defensively, waiting for something to jump out at him from the shadows. He had heard a scratching noise inside the caravan, but it had fallen silent when he whipped his gun out. Max was on edge. All he had to do was find his dangerous adversary in this maze of trucks and caravans, but it was beginning to look more difficult than he had thought.
Cautiously, Max tucked his Walther PPK into its holster and crept around the corner. The dark building yard was like a ghost town, utterly silent and spooky. Not that Max was scared or anything. He was one of the best teen agents MI5 had ever had; his self-defence skills were beyond compare.
“I’ve got this,” Max chanted to himself. He took a deep breath as he skulked through the dingy passages, sticking to the wall as much as he could. His footsteps were echoing, amplified by the corrugated iron surrounding him.
There was a crash behind Max and he spun round to face three grownups, all fallen out of a side door and picking themselves up off the floor. They had weapons in hand and were leering threateningly. The first monster came at Max with a jagged knife in his fist but Max was quick to wrestle it to the floor and knock the thug down with a blow from the butt of his gun. As Max recovered, another assailant leapt with his legs aimed at his head. Max only just ducked in time but the last man was waiting to make a move and dealt him a punch straight in the face.
Thrown backwards, Max was unable to defend himself from the onslaught. He felt a foot being driven into his stomach and he doubled over in pain. Max returned with a strong fist into one guy’s jaw. The adult flew back and collided with the wall, hitting his head and tumbling to the floor unconscious.
Then it was one on one. The final attacker seemed to back away but then he raised his deadly blade. Max rushed at him, closing the gap. He hit the goon once, twice, and kicked him in the nuts. As the enemy crumpled, he pulled Max to the floor with him. With a groan of anger, the man reached for his throat and began to squeeze. Max panicked. His arms flailed uselessly as the jerk crushed his windpipe. 
Suddenly, there was an opportunity. Max struck flesh: as his eyesight started to blur, he felt for a face, found an eye, and immediately thrust his thumb in, gouging out the jelly-like organ. The man let go at once, pressing his hand to his face in pain. Max took his moment, seized his Walther and shot the thug in the head, killing him instantly. 
Max holstered his gun and touched a bloody gash on his cheek. He shook his head to clear his mind and looked at the damage. After fights like these when a fifteen year old boy was the only one left standing, Max knew he had a gift. The first man he had taken down began to stir, and Max walked calmly towards him and knelt right overhead, his knee pressing into a muscular abdomen.
“Where’s Bratiano?” Max demanded.
The man’s eyes travelled up to his face with a look of utter loathing. “I won’t tell you shit,” He snarled in broken English.
Max pressed his knee into the guy’s groin more forcefully. “Tell me,” he growled. “Now.”
The man gulped and a pulsing vein appeared on his neck as the pain intensified. Finally he succumbed, red in the face. “Okay, okay! I’ll tell you! He’s in warehouse seven, in the basement…”
Wordlessly Max pulled the man’s head up and smashed it against the gravel underfoot. He hoisted the three bodies back through the side door into the darkened caravan and locked them in, taking two guns and enough magazines to fill his enormous pockets. He waited for a few seconds, listening, and once he was sure the coast was clear, he scarpered.
Pressing himself low to the ground, Max moved swiftly. He made for the other end of the yard, where the warehouses stood in a uniform row along the back fence. There, that was warehouse five. And next to it was number six. That had to mean that the lucky warehouse was just…
A light flicked on in the seventh warehouse, Max could see a glow under the threshold. He cursed his luck and flung himself back into the shadows as a group of silhouettes opened the door and walked out. They were speaking fast Romanian but Max could just about make out the gist of their conversation.
“The diamonds will arrive by morning,” one figure was saying. “You can exchange them with the aubergines at the gala.” Wait – that wasn’t right. Max must have mistranslated something. He backtracked through what he’d heard but to no avail.
Another voice spoke, gruff and confident, “We must get the missile back from the Albanians at the gala. The plan must work.” Max shook his head, angry with himself. Of course, he had mistranslated Albanian for aubergine. Only a rookie dumbass would make a mistake like that, Max scolded himself.
As the group moved further out of the light, Max could make out the distinct profile of Uorsin Bratiano, renegade leader of the Romanian branch of Akullatt. He was one sordid son of a bitch and he deserved everything that was coming to him.
Max’s original plan had been hindered by this new development. He had meant to creep into the basement, incapacitate the enemy and get as close to Bratiano as possible, but now Max would have to wing it. He had to think fast or he would lose sight of his target. Now that Max was out in the open, he had a better chance of escaping - but only if he was careful. He took a deep breath and prepared himself for what he assumed would be immediate death.
Max emerged from the shadows, brandishing his own Walther and a semi-auto he’d confiscated from the three men. Without missing a beat, he took down four big guys with well-aimed shots and shocked the group into forming a protective circle around their villainous leader. Max mowed down another two figures and propelled himself forward to seek out Bratiano. He no longer cared for his own safety.
There were twenty metres between him and the circle. Ten metres. Five. Max blasted through, guns blazing around him, and grabbed Bratiano by the neck. He held a gun up threateningly, waiting for the men around him to lower their guns.
But Max had miscalculated; there was a noise behind him, a roar, and with blinding pain in the back of his head Max blacked out. 

Friday 5 July 2013

How To Create Your Character.

When you’re planning a novel, one of the first things you need to think about are your characters. Personally, I often start by drawing out each character and writing down a little of their background before I even write them into the book. From here, a character will usually develop its own little story, especially if it’s only a minor character to begin with. Although you need to watch out for lengthy histories to make sure they don’t wreck your plotline, usually character backgrounds can be good for the novel; they help to lengthen it and make it more entertaining.

Because characters are so important to the story, you have to consider them carefully. If a character changes personality half way through the plot, make sure that it happens on purpose. You cannot have irregularities or inconsistencies in your story or you’ll end up confusing your audience and then no one will be happy.

Every time you add in a new character, create a spider-diagram of her personality, her appearance and her background. Really, this part is up to your imagination. If it helps, use the basic persona of one of your friends and change their name and personality a little. Since many of my friends requested a part in my story, here are a couple of examples of how this might work:
                       
Felicia Puxley = Felicity Pillsbury        Fadererah Segun = Faderah Shegan

However, if you’re going to use the personality of someone you know but want to show the character in a bad light, I strongly suggest that you don’t make it too obvious, or trouble could ensue. I usually ask my friends to help craft the character which will be based on them, as new opinions on a personality can often lead to a more varied storyline.

Depending on the genre of story you are working on, you will need to create different numbers of characters. For example, a murder mystery only needs three main characters: the perceptive detective, his supporting sidekick in the form of a cop or a journalist and finally the vile villain. Of course other characters are essential to the plot to make it more interesting, to create twists and turns which grip the reader.

You must choose how many main characters are necessary to your plot. Who is your protagonist? Do you have more than one? Or does everyone else primarily affect this person? And because your protagonist is so important to your story, you need to think long and hard about his personality. Don’t just opt for the perfect boy or girl next door. You must invest your protagonist with personality — or else relegate the squeaky-clean character to a secondary role.

When creating a personality, you must be sure to keep your character original and diverse. There are a few things you ought to keep in mind as you invent each unique person which will make for a more fluent and believable story.

Firstly, avoid stereotypical characters. Any generalisation could be offensive to someone and it is important to open your story up to as varied an audience as possible. At the same time, you need to get the balance between the farfetched and the stereotype to allow the readers to relate to your characters. For best results, combine your character with elements of another character type to make them seem more diverse.
Here are six stock characters to avoid:
1. Sidekick: The protagonist’s right-hand man usually serves as a clashing counterpart: daring vs. nervous, thoughtful vs. tactless, and so on. Make sure your sidekick complements the protagonist, but also keep their relationship fresh by introducing a kind of vulnerability in the lead that your subordinate can exploit. 
2. Scatter-brained professor: This can be used to humorous effect, but you need to deepen your character further for a more interesting plot. Perhaps Doctor Puzzle is just pretending to be a shock-haired scientist but really has a deep dark secret.  
3. The mistake-maker: A comic-relief character who needs to be more than just a clumsy or impish type. Perhaps he’s pretending to be a hare-brained idiot simply to divert attention from his true purpose.
4. Tomboy: The tomboy transformed is a common ploy. Resist the urge to use the old ‘Rags to Riches’ story. If a girl won’t conform to feminine societal standards, go with it. But you have to ask the question, why does she rebel against these standards? That’s the key to her character.
5. Jiminy Cricket: The character that acts as a conscience is very often seen in moral stories. It is used to contrast with the protagonist and offer useful advice to help extend the plotline. This may be an effective device in some instances, but you must handle it with care. Remember: Ceaselessly righteous characters are boring, and stories in which they have no real challenges fail to engage readers.
6. Dork: Geek, nerd, nimrod — been there, done that. The stereotypical braces and glasses are now used in almost every cartoon. You need to decide why you need this character. What makes a dork a dork? What makes him interesting? Maybe there's a subtle hint of malevolence or passion hidden within that could burst out over the course of the story. 

Secondly, you need to check the names of each character. It is very common for an author to become familiar with a certain letter that they use for their names. Personally, my overused letter is “s” as in Serena, Simon and Skye. This is not good. If you have too many characters sharing the first initial, the reader may get confused as they get the names mixed up. I often find it useful to write down all of the names in a list so that you can easily check for repetition. If you need inspiration for alternate names, baby name websites such as www.babynames.co.uk have randomisation devices and name generators which can find a name based on meaning, origin or initial letter.

Thirdly, be realistic. Don’t try to make your protagonist your perfect ideal of morality, the person you should be like. Characters who always know what to do and what to say, who always do the right thing, are less appealing, because we are less likely to relate to them, to see our own imperfect selves reflected in them. A faultless character is a weak basis for a successful story. Adventures appeal to us because we sympathise with people who fail but can dust themselves off and try again. We can relate to that and that is what builds character. Allow for mistakes in your character’s opinions or views, because no one is perfect and everyone has a different opinion of a particular issue.

Finally, make a short biography of each character and keep this, with a description of the character’s appearance, to dodge irregularities in your work. Create extra background, such as where they are from, what event in their childhood spurred them to choose a particular job or hobby, or what their relationship with their family is. Even if you do not choose to add this into your writing, it will serve as useful in helping you to connect with your characters. A writer who fully understands each of their characters can create a more convincing storyline which the audience will be able to relate to. Simultaneously, you will be able to compare your character backgrounds and make sure there are no accidental similarities which may lead to confusion in the novel. Personally, I keep a small, green book filled with drawings and scribblings – information about my individual characters.

I hope these tips have been useful, and remember that if it helps the story line, ignore all of the rules! Questions? Comment below or email me at j.m.hart.spy@gmail.com.